﻿
using UnityEngine;
using UnityEngine.UI;
using ZYLFramework.UI;

namespace Game.UI
{
    public class TestPanelView:UIView
    {
        public Button GameBtn1;
        public Image DebugInfo;
        public Text Text;
	

        public override void Init()
        {
            var go = Panel.gameObject;
            GameBtn1 = go.transform.Find("GameBtn1").GetComponent<Button>();
            DebugInfo = go.transform.Find("DebugInfo").GetComponent<Image>();
            Text = go.transform.Find("DebugInfo/Text").GetComponent<Text>();

			
        }
    }
}
